This is so good! The visual cues was something I was planning to add but ran out of time, but the AUDIO IS BRILLIANT! With some more waves and some level design and maybe a few more management tasks, something to spend money on, and this could be a hell of a game :D
And the audio stuff I had the same issue with no matter what the audio levels were so erratically different in the WebGL. I think maybe setting the music file to Load Type: Streaming might've helped but instead of experimenting with that I just deleted the music from mine, personally 🤣
Love the addition of highlighting the orders! Makes it much easier to focus on dodging. It seems like the game doesnt cycle after the first 8 or so waves? And also the narrator is very loud haha, maybe you can try adding a slider for the voice sound before the deadline kicks in (should be pretty simple, though I acknowledge Im not allowed to say how)
The audio levels baffle me to no end. It sounds fine in the editor but after uploading it will still be super load in WebGL. I changed it now so it's super low volume in the editor but acceptable in WebGL, I guess that is worth more for now.
I did not change anything regarding the waves restarting and I am hesitant to change a lot so close to the deadline. The code is..., interesting to say the least ;P
I guess you could say that. Thats why I mainly spent my day making my own systems of things like the OptionsManager because I couldnt handle all the thousands of folders and namespaces haha!
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This is so good! The visual cues was something I was planning to add but ran out of time, but the AUDIO IS BRILLIANT! With some more waves and some level design and maybe a few more management tasks, something to spend money on, and this could be a hell of a game :D
And the audio stuff I had the same issue with no matter what the audio levels were so erratically different in the WebGL. I think maybe setting the music file to Load Type: Streaming might've helped but instead of experimenting with that I just deleted the music from mine, personally 🤣
Thanks for the kind words. I actually found some code that wanted to do highlighting but it didn't seem finished so I implemented that.
The voice was a last minute random idea that worked out better than expected (minus the audio level issues of course ;p)
Dev #3 here! The polish with audio+highlight on ingredients makes a huge difference. Thanks for expanding!
No problem, I had fun working on it :D
Love the addition of highlighting the orders! Makes it much easier to focus on dodging. It seems like the game doesnt cycle after the first 8 or so waves? And also the narrator is very loud haha, maybe you can try adding a slider for the voice sound before the deadline kicks in (should be pretty simple, though I acknowledge Im not allowed to say how)
The audio levels baffle me to no end.
It sounds fine in the editor but after uploading it will still be super load in WebGL.
I changed it now so it's super low volume in the editor but acceptable in WebGL, I guess that is worth more for now.
I did not change anything regarding the waves restarting and I am hesitant to change a lot so close to the deadline. The code is..., interesting to say the least ;P
I guess you could say that. Thats why I mainly spent my day making my own systems of things like the OptionsManager because I couldnt handle all the thousands of folders and namespaces haha!
I think the WebGL build is broken; doesnt seem to load
nvm, just takes a while to load
Yeah I jsut tested it and it still works.
But the sound is insanely loud again, gonna see if I can fix that before the deadline.