This is a submission to Blackthornprod's 6 day Pass-the-game Jam
6 developers worked on this game in succession without communication and this is one of the end results. Below you can find the developers who worked on this game before, and their submissions.

How to play:
- Every wave you need to assemble a pizza by firing the correct ingredients at the enemies
- The ingredients needed are highlighted and each enemy has ingredients next to it that it still needs to be defeated
- You get paid for completing pizzas and even can get tips of you are fast, but you will also lose money due to labor costs and ingredients fired, so be fast and accurate !
- You can rest in the area below to heal up, but labor costs are still going.


Day 1:  Shelhelix  https://shelhelix.itch.io/bullet-hell-unity

Day 2: Barney  https://barney25052.itch.io/bullet-hell-day-2

Day 3: Thomas Bringer  https://thomas-bringer.itch.io/pizza-ed

Day 4: DevGio https://devgio.itch.io/pizza-time

Day 5: TerrificGames https://theterrificjd.itch.io/pizzeriaperilous

Day 6: <-- You are here 

Changes:
- Added difficulty settings ranging from easy to insane
- Implemented highlighting for ingredients that are needed to beat the current wave
- Every wave now audibly voices the order for the current wave for even more clarity
- Increased the cursor size

Issues:
- The audio levels are all over the place, i tried fixing them but when it sounds fine in the editor it will still be amazingly loud in a WebGL or Windows build

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNjitRam
GenreAction

Download

Download
Pizzeria Perilous Windows.zip 35 MB

Comments

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This is so good! The visual cues was something I was planning to add but ran out of time, but the AUDIO IS BRILLIANT! With some more waves and some level design and maybe a few more management tasks, something to spend money on, and this could be a hell of a game :D

And the audio stuff I had the same issue with no matter what the audio levels were so erratically different in the WebGL. I think maybe setting the music file to Load Type: Streaming might've helped but instead of experimenting with that I just deleted the music from mine, personally 🤣

Thanks for the kind words. I actually found some code that wanted to do highlighting but it didn't seem finished so I implemented that. 

The voice was a last minute random idea that worked out better than expected (minus the audio level issues of course ;p)

(+1)

Dev #3 here! The polish with audio+highlight on ingredients makes a huge difference. Thanks for expanding!

No problem, I had fun working on it :D

Love the addition of highlighting the orders! Makes it much easier to focus on dodging. It seems like the game doesnt cycle after the first 8 or so waves? And also the narrator is very loud haha, maybe you can try adding a slider for the voice sound before the deadline kicks in (should be pretty simple, though I acknowledge Im not allowed to say how)

The audio levels baffle me to no end.
It sounds fine in the editor but after uploading it will still be super load in WebGL.
I changed it now so it's super low volume in the editor but acceptable in WebGL, I guess that is worth more for now.

I did not change anything regarding the waves restarting and I am hesitant to change a lot so close to the deadline. The code is..., interesting to say the least ;P

I guess you could say that. Thats why I mainly spent my day making my own systems of things like the OptionsManager because I couldnt handle all the thousands of folders and namespaces haha!

I think the WebGL build is broken; doesnt seem to load

nvm, just takes a while to load

Yeah I jsut tested it and it still works.
But the sound is insanely loud again, gonna see if I can fix that before the deadline.