Comments

Log in with itch.io to leave a comment.

Really enjoyed the idea of building up your inventory with different bag shapes, buffs and debuffs. Felt like there were some interesting items to make build choices for repeat playthroughs varied and fun too. Very satisfying when the build gets a bit out of control damage wise! Would definitely come back to play more if you do any updates. Had a lot of fun, great job!

(1 edit)

It was really fun, I played the whole thing with a staff-heavy build. Kinda went in to the boss before realizing that chain lightning and random-direction dagger aren't that great against a single opponent but managed to win anyways.

One thing, I would make the skeletons a little bit lighter in color. They would stand out better in both the dark dungeon and the following daylit map.

Thanks for the reply! The boss surely punishes you a bit for having a swarm killer build, but as you managed to kill is anyway it seems like it is fine hehe.

The skeletond come on 2 versions. I can see the darker ones being badly visible against certain backgrounds. We will take this into consideration when continuing development on this game after the jam.

Great to hear you had fun! :D

Really fun, really fun game!

I had fun playing, great job!

Thanks for your kind words !
Glad you had fun :)

Really great Game hope to see more in the Future.

I think it has great potential

Thank you !


We agree with the potential and we will be working on it after the game jam (so keep your eyes open for a final release ;P)

Great game!